Made classic graphics setting work properly on restart (hopefully for real this time!).Cleaned up a source of squad schedule corruption.Stopped tutorial prompt in tiny worlds where tutorial is invalid.Fixed broken tutorial on click workshop step.Fixed crash on linux related to game log threading.We will be posting a big update this week with a new roadmap for Adventure Mode and updated FAQ so stay tuned for that! We have a quick patch update today with fixes for Linux Mode, the tutorial and more. We’re considering it, but haven’t decided yet, and will come back to the topic after Adventure Mode. ![]() The main problem with Achievements is that they also need to be a new ‘living’ system alongside all of the other features, and we’re not sure it’s a good idea for people to feel they have “100%ed” the game based on what’s essentially an arbitrary list of tasks. Several of the achievements will likely link the two modes together so it’s best to have these systems in place. We will consider implementing this after Adventure Mode. Please be patient.īecause of all the work that needs to be done for Adventure Mode, we won’t be able to start development on the Mac version until after its release, at the earliest. We have double the code resources that we used to, but also ten times the bug reporters, so we’re still finding our feet to figure out how best to maximize this power. We know that this system isn’t working very well for our helpful bug wranglers though, so we’re looking into rolling back into the old system soon, in the hopes that we can rejuvenate the bug-hunting community like days of yore. You can track and report bugs on our MantisHub: We are investigating translation options behind the scenes but it’s very early stages. Our best suggestion at this time is to use auto-translation tools for text on screen, which has been helping some users. It is difficult due to the procedural sentence constructions used throughout the game. Q: Will the game be localized/translated to my language? We have the new Fortress Mode interface which will help a lot, but we may do it after launch if it becomes too complicated. We’d love to expand on it, but it’s definitely more optional to the Adventure Mode experience than the above features and systems.
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